Armed with these powerful tools, the Salamanders are ready to face any threat in the heat of battle. The 7 different ARTIFACTS at their disposal fulfil a variety of roles, from improving an ally’s capability to fight to wreaking havoc among enemy lines. Similarly to the Iron Hands’ Augmetics and the Agents of the Sigillite’s Seals, ARTIFACTS are non-collectable cards that can only be generated via in-game effects of Salamanders cards.ĪRTIFACTS are useful tactics representing the armaments and tools that Vulkan and his Legion masterly craft in the forges of their homeworld of Nocturne. The new cards of the Salamanders introduce a new type of card into the game: ARTIFACTS. As implacable as the fires of Nocturne, Vulkan became a symbol of hope and self-sacrifice during the Great Crusade. Vulkan: One of the Primarch brothers and leader of the Salamanders.Artellus Numeon: Terran-born First Captain of the Firedrakes, he’d pay the ultimate price to bring back his Primarch after Isstvan V.Kaer’shan: A Promethean Cult devotee, this Forge Warden earned his title by mastering the hammer in the forge and in the battlefield. ![]() Many great Salamanders warriors took a stand against treachery on Isstvan V, but among them, three of their mightiest heroes were chosen to lead the Legion into the fray: Three Salamanders Warlords will lead the legion to victory! Salamanders Warlords If there was a force that could face Mortarion and his retinue and live to tell the tale, it would be the fiery hosts of Nocturne. Not all of the Death Guard‘s weapons were as obvious as a bolter or as noble as a sword, but Vulkan and his Legion would have to face and destroy them if they wanted any hope of stopping the rebellion. Their forces collapsed under the effect of the poisonous air, while the enemy regained their position. The determined Legion advanced through enemy lines, but an undetected cloud of miasma covered the battlefield, catching some of the Legion’s strength unawares. Methodically, the XVIIIth Legion pushed through, covering the black sands of Isstvan V with the remnants of the traitors that fell to the flames of Nocturne. Their task was to strike the left flank of Horus’ forces, while their brother Legions took care of the rest of the rebels. Over forty thousand legionaries pierced the atmosphere on gunships and Drop Pods, landing along the Urgall Depression. With a thundering crash, almost the full might of Vulkan’s Legion reached the surface of Isstvan V.
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